Wednesday 29 August 2012

Ornithomimid scribble



Another quick one from the Royal Tyrrell. This was done almost out of frustration after taking a couple stabs at ornithomimids there and and achieving less-than-desirable results (the start of a hand from one can be seen in the bottom right corner). I liked how this one wound up though. I think it's the sketchy looseness of it that I enjoy. Also, why is it hardly anybody adds 'lashes' to their theropods? Personally I think it can look kinda interesting and wanted to at least see how it would look to try adding some here.
I think the mount was of Ornithomimus, but I can't quite recall for certain. In any case, that place really has some nice ornithomimids on display and it's real easy to get a good look at most of them from an array of angles.

Monday 27 August 2012

The Eyes Have It


These were some quick eyes done as concept work for a creature design. Eyes are something really interesting--they can really give an animal a lot of soul and character when done right. Thing is, for this design I really don't know how I want to handle the look of the eyes. I took a few minutes to sketch out some ideas and get them down, but... I just still don't know. There's a little bit of something about each of them that I kinda like.
I'll be posting more development of the creature later on, so we'll see how it shapes up and what I decide to eventually go with.

Wednesday 15 August 2012

Kaprosuchus Sculpt WIP



Most recent project. Had a lot of fun with this one. Not only is Kaprosuchus just such a cool-looking animal, but it also meant I got to spend a nice chunk of time looking at croc anatomy and how it looks externally. Really happy with the result. Still some more work to do on this big guy, so this almost certainly isn't the last we'll see of him.
Posing was achieved through the aid of masks (since there aren't exactly a ton of ways to pose things in Sculptris), which in fact turns out to be a very long and tedious process (for Sculptris, at least) that yields less-than-ideal results (indeed, I cleverly angled the camera here so as to hide the messiest bits).

Monday 13 August 2012

Tyrannosaur Sculpt

This was something I did a short while ago. It was originally based on AMNH 5027.... And then somewhere down the line I decided to stop with that and roll along with it and make it look a bit different. There are a few things I wanted to change on the head, and I also really wanted to do more with the neck (and in fact did, a little bit). I'm definitely thinking of taking this thing back up and finishing it off.

It was made in a free sculpting program called Sculptris. Made by the developers of ZBrush, Sculptris allows you do do many of the same things as that other program. However, there are a few things that can't be done in Sculptris. For example, you can't get anywhere near as high of a resolution to the sculpt as you can in ZBrush, making it incredibly difficult to make crisp, good-looking texture. Oh well. At least it has a very user-friendly interface and is relatively straightforward to use.