A collection of stuff from something I'm working on right now. The idea was to envision how a Dilophosaurus might be able to be handled in a potential video game setting, in this case as a stealthy predator that slinks through the underbrush (and it is for this reason that I decided to make a few deliberate design choices to help further push the look, such as the stouter limbs). Still plenty of work needed to clean up the sculpt, but I like where it's heading. I started shading the last drawing, but decided it did its job as-is and so I'm posting it that way. Also, yes, those are the same eyes I posted earlier. No, I'm still not entirely sure what I'm going to go with, but it's probably going to lean more towards the two on the left.
Thursday, 20 September 2012
Dilophosaur Design and Sculpt WIP dump
A collection of stuff from something I'm working on right now. The idea was to envision how a Dilophosaurus might be able to be handled in a potential video game setting, in this case as a stealthy predator that slinks through the underbrush (and it is for this reason that I decided to make a few deliberate design choices to help further push the look, such as the stouter limbs). Still plenty of work needed to clean up the sculpt, but I like where it's heading. I started shading the last drawing, but decided it did its job as-is and so I'm posting it that way. Also, yes, those are the same eyes I posted earlier. No, I'm still not entirely sure what I'm going to go with, but it's probably going to lean more towards the two on the left.
Labels:
concept art,
creature design,
dinosaur,
drawing,
sculpt,
sketching,
theropod
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